Der Kurs
Artificial Intelligence
Die 5 Lektionen
-
1
-
2
Programming Game AI by Example (500 Seiten)Von Mat Buckland. This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI. -
3
Von
Steve Rabin.
AI Game Programming Wisdom 3 grants you an insider's look at cutting-edge AI techniques used by industry professionals in such games as Fable, Halo 2, and the Battlefield series. Successful commercial games like these require years of research and development in order to deliver exciting, new ...
-
4
Von
Steve Rabin.
Learn how AI experts create intelligent game objects and characters with this first volume in the AI Game Programming Wisdom series. This unique collection of articles gives programmers and developers access to the insights and wisdom of over thirty AI pros. Each article delves deep into key AI ...
-
5
Von
M. Tim Jones.
In the second edition of this bestseller, the author continues to demystify the techniques associated with the field of artificial intelligence. It covers a wide variety of techniques currently defined as "AI" and shows how they can be useful in practical, everyday applications. AI Application ...
Informationen
Kurs erstellt von: prophet121 am 24. Dezember 2007, 19:50 Uhr.
Lektionen erstellt von: Andreas, prophet121.
Zuletzt geändert von: prophet121 am 24. Dezember 2007, 19:50 Uhr.
Bearbeiten darf: Jeder Pro-Benutzer.
Wird zur Zeit gelernt von: prophet121, ADITYA, weebl_101, lew26, StDan und 4 weiteren Personen.
Der Kurs enthält: 5 Lektionen: 5 Bücher.

Kommentare
Bis jetzt noch keine Kommentare.
Kommentieren
Nur angemeldete Benutzer können Kommentare schreiben. Jetzt kostenlos anmelden!